Was responsible for creating the walkable terrain, crystals, plus editing and arranging the large petrified tree assets. Initial blockout was done by Alex Harrington and final set dressing & polish was done by Stephane Gaudette.
Because of the limited budget due to this area being a loading screen for fast travel I decided to use tiling materials and vertex paint tools to reduce the number of custom assets being loaded. All other small props were custom assets.